Yes, graphics processing units (GUPs) can be used for processing audio, but they are not typically used for this purpose. Most of the time, central processing units (CPU) handle audio processing tasks due to their versatility and better suitability for the wide range of tasks they are often required to perform.
However, there are certain applications where using a GPU for audio processing can be beneficial. For example, in real-time audio signal processing, where large parallel calculations is required, a GPU can be more efficient than a CPU.
Additionally, in the field of machine learning and artificial intelligence, there are convolutional neural networks (CNNs) and deep learning models specifically designed for audio processing tasks such as noise cancellation, audio enhancement, and music generation, which can take advantage of a GPU’s parallel processing capabilities.
So, while it’s not the norm, there are certainly situations where using a GPU for audio processing can be advantage